Auctioning Things at Enormous Speed
All the teams. All the things.
Sooooo. We had 41 teams and each of them needed Three Things. That’s well over 100 things to auction. In fifty minutes. And we did it.
By the end of the lecture we had a well oiled machine of David, Emily, Martin, Peter and myself who were clearing auction items at the rate of one every fifteen seconds. I’m not sure that everyone got all that they wanted but quite a few got some things. I was very pleased to see teams poring over the things for sale and strategizing before the auction. And the folks outside the lecture waiting to come in were amazed at what was going on.
For the teams, you now have three things. Make a game that involves them. It can be a new type of game, or a more traditional genre themed with the words that you have. Or just forget the things and make a space shooter. Anything goes.
I’m very pleased to be able to report that game developer Boss Alien will be sending some of their folks to take part in the event. They’ll be going round, looking at what is being built and giving helpful comments. They came along in June and enjoyed it so much they are coming back, which is great. They’ll be helping with the judging too.
Next date for your diaries is Wed. 30th November, at 1:15 pm. That’s when I’m doing an XNA overview which will cover how to get a game going and some things moving around the screen. It’s a Rather Useful Seminar and it’s in LTD as usual.
This is going to be so much fun.
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