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Thursday
Oct212010

Get into Physics with your XNA games

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If I have one piece of advice for budding game developers who are into XNA and looking for somewhere to go, it would be “Get Into a Physics Engine”. We’ve been playing with various versions of Farseer in XNA and they are well worth the effort. Lots of problems concerned with making things move in a realistic way just vanish when you plug in one of these magical libraries. I’ll be doing  a very quick overview of how to make simple things happen in XNA with Farseer Version 2 in the talk tomorrow.

Note to Mad Game Developers: I’ve moved the talk to LTA because of a clash with a First Year tutorial at 1:15 tomorrow.

Reader Comments (1)

Hi, will there be a live stream of this event? If so, where can I view it? And, what timezone?

Thanks, Kamal
October 22, 2010 | Unregistered CommenterKamal

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