Thought for the Dazed

I've had to give up that Distance Learning course as I was having trouble seeing the teacher.

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Thursday
Jan102008

Dealing with Bandwidth Thieves

Ian sent me this link about what to do if you suspect the neighbours are stealing your home WIFI.

http://www.ex-parrot.com/~pete/upside-down-ternet.html

Brilliant stuff.

Reader Comments (2)

People need to read the manual more.

I'm still sort of confused about the whole collisions topic...

http://msdn2.microsoft.com/en-us/library/aa446552.aspx

Part 2, you mention bounding boxes? I am using pieces of graphics?

"if ( goingDown )
{
// only bounce if the cheese is going down
if ( cheeseRectangle.IntersectsWith(breadRectangle))
{
// we have a collision
bool rightIn = breadRectangle.Contains(
cheeseRectangle.Right,
cheeseRectangle.Bottom) ;
bool leftIn = breadRectangle.Contains(
cheeseRectangle.Left ,
cheeseRectangle.Bottom) ;

// now deal with the bounce"
January 12, 2008 | Unregistered CommenterRichard
A bounding box is a rectangle around an object in your game. It provides a quick way to see if two game objects have collided, in that if the two bounding boxes intersect then you can regard the objects as having collided. It is not perfect, since it doesn't allow for the exact shape of the object, but in most games this doesn't matter.
January 15, 2008 | Registered CommenterRob

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