Thought for the Dazed

I've had to give up that Distance Learning course as I was having trouble seeing the teacher.

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Thursday
May302013

Three Thing Game May 2013

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A whole bunch of teams with their things.

We got our first ever “in week” Three Thing Game going today. We ended up with 18 teams, which was great, and included one from Boss Alien. I’m kind of in a hurry packing for my trip to New Orleans leaving tomorrow (Simon is taking over tomorrow to do the proper work) but I thought I'd post some pictures.

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We had the usual routine of things, programming and Pizza. I made a pass through the lab and took a bunch of pictures. You can find them here. We also had a Summer Bash, lots of fun playing “The Resistance” and “Braggart”.

And now I’m off to bed. Which is more than the teams in the Fenner Computer Suite are doing….

Tuesday
May212013

2013 Summer Three Thing Game

Three Thing Game May

This summer we are doing our first ever “in week” Three Thing Game. We’ve done this to make it fit around examinations for most students. If you fancy some 24 hour game development shenanigans you take part in the 24 hours from 3:00 pm on Thursday 30th of May to 3:00 pm on Friday 31st. That’s how long you’ll have to make your game. The Thing Auction will be at 1:00 pm on Thursday 30th of May in Lecture Theatre A in the Robert Blackburn Building. The judging will be at 3:00 pm on Friday 31st of May in the same place. How you spend the time between the two is entirely up to you, but you also get free entry to the Summer Bash on Thursday night, if you are looking for distractions.

Guests from Boss Alien will be along to take part too.

Teams can register by filling in this form and returning it to Rob Miles, with their registration fee, by the end of Tuesday 28th May.

Sunday
Oct282012

Three Thing Game Judging

Once the games were finished (or the teams were just too tired to do any more) we had four teams of judges who went around scoring. Each team of judges then picked their top two entries, who went forward into the final rounds. These lucky folks got to present their solutions to the audience.

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Lee shows one of the T shirts, in front you can seen the prizes that we have this year. All good stuff including Windows Phones for the winning team, along with some lovely green T shirts.

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The survivors….

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This is ‘Three Game’O’Holics’, the first presenters, preparing to show off their game inspired by “Fighting, Desk, in a Dress”. This was an impressive take on the bouncy platform style game with a killer two player mode.

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This is ‘No Method, No Class’. They formed up as a team last weekand then went on to make a top eight game from “Caffeine, Monkey, under attack”. The gameplay and sound-effects were top notch, as waves of monkeys came in for the kill. The Caffeine High mode was just excellent.

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If you want to get ahead, get a hat. Seemed to work for “Did you mean ‘Uncle Mikes Recursive Prolog Party?’” who had built a frantic space shooter game from “Fighting Toast Party”.  They had random levels, fantastic zooming viewpoints, swarms of enemies and a real “just one one more try” style of gameplay.

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Next up was ‘Sheerware Games’ showing off their Hyper Morph Windows Phone game, made from "Flying, Bombs, Tank". This had lashings of retro style, frantic shooting action and swarms of baddies to be despatched.

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The Honeybadger crew took Ninja, mountains, defence and crafted an atmospheric game with invaders storming your castle and you letting loose with ninja inspired weaponry to see them off. With sunset powered game progression and lovely artwork this was a smashing phone game.

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This is ‘Michael Jacksons Indian Takeaway’, perhaps the best team name. Their pun heavy title, “Spray of Duty Modern Warbear” was built on “Poptart, deodorant, teddy bear” and had a lone Teddy soldier using his deodorant to save off increasing numbers of invading poptarts of various flavours. With lovely shader powered plasma effects this looked superb.

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Its rare to see all of the Battle Brothers looking happy at the same time, but they certainly were pleased to make top eight. They had created an astonishing looking space warfare game from the starting point of “Pirate, ship, spoon”. This had great 3D graphics and a space opera plot involving spoon based pirate contraband . Of course.

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There were around twenty good reasons why the game from ‘The Infamous Two Sirs’ would just not work. This had the most ambitious setup I've ever seen in a Three Thing Game. From the words “Goldfish, Plughole and Invasion” the team crafted a multi-player game experience involving a battle between Kinect controlled angler fish and Windows Phone powered goldfish. Everything worked. Wave your arms to move your angler fish and they dance around the phone screen. Marshal your goldfish on the phone and the player on the Kinect sees tasty goldfish coming into range....

After a lot of deliberation they finalist judges managed to come up with a top three. Here they are in reverse order.

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Third place went to Battle Brothers. Well done folks. And to think that the textures were designed by someone who had never done them before this competition. Amazing.

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Honeybadger Productions clutching their Kinect sensor prizes. Well deserved and a game with great potential.

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Sheerware get the big prize. Richly deserved and hard earned. The sheer (sorry) attention to detail in the game and the way it looked Marketplace Ready was very impressive.

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Final prize of the day was the Peoples Choice Award. It was great to see the teams showing off their entries to each other. We got the scores off Survey Monkey and the voice of the people agreed with our judges, awarding Sheerware the prize.

Three Thing Game serves as a reminder as why it is so great to work at Hull with the students. The whole thing was just splendid. Special shout outs to Dave G. for fantastic lab support, Peter, David P, Martin, Simon, Mark, Kevin, Warren and Adam for all playing their parts in making this the best TTG we have ever had. Thanks also to Lee and David from Microsoft and Dean and Dominique from MonoGame for judging and giving the competition industry chops. And thanks to the students for turning up and being so gosh darned awesome. And we now all look forward to the next event…

Saturday
Oct272012

XNA Content

ColouredClouds

You can find an indecsed version of the content from the XNA session (along with lots of other stuff) here:

http://www.robmiles.com/demos

You can find all the demos here.

Here are links to the some of the code we developed in the session, plus a bonus “coloured cloud” version.

The presentation was firsts given at Mix 11 in Las Vegas. You can find a video of the presentation here.

You can get a free XNA book from here.

Wednesday
Oct242012

Three Thing Assets

Title

The opposite of inspiration...

We did a Rather Useful Seminar today on XNA and creating game assets. Simon did some presentations on asset creation and repositories and I shows off some XNA development stuff. These are the links that Simon mentioned:

Note that the SVN notes are only available via the campus SharePoint site. I did some demonstrations with the amazing “Bread and Cheese” game. You can find the code for this here.

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