Thought for the Dazed

I've had to give up that Distance Learning course as I was having trouble seeing the teacher.

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Entries by Rob (3094)

Tuesday
Oct142008

Ho for Hull Fair

Went off to Hull Fair in search of pictures. I do this every year. I've been taking progressively more expensive and complicated cameras up to Walton Street for a while now. I guess this will continue until I go up there and drop or lose one, at which point a rethink might be in order.

Anyhoo, I went on the big wheel to try and get some high level snaps.

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Yep. That's a big wheel

By pointing the camera through a gap in the floor I managed to get some images, which, once I'd post processed them within an inch of their lives, I'm quite happy with.

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"Fair from the Air"

Tuesday
Oct142008

Pomegranate Phone

I know you've probably all seen this before. But I like it. And I want one.

Monday
Oct132008

Dare to Dream Different

I've always loved the .NET Micro Framework. It lets you use the magical duo of C# and Visual Studio to create programs to run on teeny-tiny devices. I've been playing with it for ages, and even helped write a book about it.

Every year it gets better and more available. The latest version, 3.0 will run on a number of different devices. And you'll soon be able to use the Express (i.e. free) versions of Visual Studio to create and run Micro Framework programs.

The Micro Framework team have just launched Dare to Dream Different which is a development competition which starts with a great idea and then lets you build and promote it on embedded devices.

It looks like it will be great fun and you should have a go. But before you do, one word of warning.... students at Hull are going to enter this competition. Oh yes. I'm going to arrange some meetings and presentations about the Micro Framework in the department and and we are going to form some teams and pitch some ideas. So there might not be much point in anybody else taking part.

But then again, you never know...

Sunday
Oct122008

Film Idea

I've decided to make a film about Barbie's Butler. It is going to be called "Valet of the Dolls".....

Saturday
Oct112008

Weekends are for Video Games

Actually, they aren't. Not entirely. Apparently there are things like shopping and cleaning to be done as well. But then again, you have to do something when "Casualty" is on the telly.

And it's not watch "Casualty". So I've been playing video games.

Starting with "Uncharted: Drake's Fortune" on the PS3. This seems to me as much fun as the original Tomb Raider 2 for the PS1. Not as much fun as Tomb Raider 1, which was ace, but still pretty good. The reason I'm not that keen on it is that, as with Tomb Raider 2, they've added lots of bad guys with guns to slow the action down. The exploring and jumping about is great, once you've managed to stop people shooting with you. The first part of the game was really good, just you and your chum exploring together. Then, after a great level on a submarine, a whole host of blokes with guns better than yours, and more bullets than you, show up round every corner. I'm getting good at headshots, but now they seem to be evolving the ability to survive these, which is irritating to say the least.

I've just given up playing to cool down, if I hear one more of them say "Not so tough now eh?" as idiot Drake turns to black and white and dies in slow-mo. I might chuck the whole thing out of the window. If you are better at gunplay than me you might really enjoy it. The scenery is lush and looks superb, and the whole thing has a very lavish movie feel to it.

The other game I've been playing is "Pure", on PS3 and Xbox 360. Xbox owners looking enviously at Motorstorm, as well they might, now have somewhere to go to get down and dirty on a quad bike. Pure doesn't have the range of vehicles that Motorstorm does, but it does have a huge number of customisation options for your bike. This is a bit irritating at the very start of the game, where you pretty much have to build your ride before you are allowed to go race it, but I guess it comes into its own later in the game. I optimised everything for speed and then had all the parts chromed, which worked fairly well.

Plugging round the muddy courses is great fun, and you can get extra boost by pulling amazing stunts while you and your bike are in the air after a jump. This is hilarious, as you try to work out if you have time to stand on the handlebars before the ground comes up and hits you. The game looks about the same on PS3 or Xbox, and seems to handle you and your 12 competitors on the screen with no slowdown whatsoever.

At this point I have to declare something of a vested interest. Pure was produced by Black Rock studios, a division of Disney interactive. They came to see us earlier this year, hired some of our graduates and promised to send us some freebies. And a couple of weeks back some pre-release copies of Pure turned up. And I've been playing with them. However, even though I got to play for free (we'll give away the games at the next student event we hold) I still rather like the game.