Thought for the Dazed

I've had to give up that Distance Learning course as I was having trouble seeing the teacher.

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Wednesday
Jul062011

360 Magazine Article

306 mag

In December 360 Magazine published an article about our 24 hour game development based on Destruction Golf. You can find a pdf of the article here.

Sunday
Oct242010

XNA Mad Game Development Ends

 

Mad Game Development Final Survivors

Compare this with the original picture……

Well, that was some wild ride. I feel like I’ve been to a really good, but really long, party. And in a way I have. We started yesterday at 11:00 with a game idea, some assets and some partially finished game engines. We ended today with 14 teams showing off some polished and workable game programs that I hope you will see on XNA Indie Games real soon. In between we’ve had pizza, snacks,  chocolate, a whole bunch of fizzy drinks and a lot of development. A lot.

I kept going into the labs thinking to myself “They must be ready for a break by now” and finding everyone working flat out. At three in the morning, four in the morning and five in the morning.  I watched teams get stuck, get inspired and finally get it working. Amazing stuff. Not everything went as planned,  but having that happen is just part of the development experience….

There is nothing quite like debugging somebody else’s code at 3 in the morning.  Peter and Sarah from 360 magazine were taking notes and pictures and getting into the spirit of the whole thing. Peter was even producing artwork for one team.

This morning we had the judging and the awards and then everyone went home to collapse. Especially me.  Congratulations to the winners:

  • Judge’s Choice: “Team Ice Cream”
  • People’s Choice: “Unhandled Exceptions”
  • Technical Flair Award: “Left 4 Dev”
  • Look and Feel:  “Who needs to go outside?”
  • Cheesiest Game: “Generic Game Developers”

The judges also wanted to make a special award to team “Rusty Spoons” who came in on Saturday as First Year students who have only been coding for a few weeks and produced a fully working game by the end.

Mad Game Development Final Judges Choice

We then had a bunch of further awards and then headed off to bed. Best bit for me? When I asked if they wanted to do it again and everyone looked up with sleep deprived eyes and said “Oh yes”.

Great fun. Thanks to Peter Gothard from 360 Magazine for the idea and the swag. Microsoft UK for the extra swag, Warren for paying for the food and our two other judges, Jon Purdy and David Miles.

Sunday
Oct242010

Mad Game Development at 4 am

By four in the morning I was sure that the teams would be slowing down a bit. Or fast asleep. But they weren’t.

Mad Game Development at 4am

Well, at least not all of them.

Mad Game Development at 4am

These have got to be the coolest headphones.. And the biggest keyboard.

Mad Game Development at 4am

This lot seem to be doing OK.

Saturday
Oct232010

Six Hours In

it is now six hours or so since we started and it has all gone eerily quiet in the labs. I went round and took a few pictures.

Mad Game Development 6 hours in

Diagrams are always a good idea.

Mad Game Development 6 hours in

Still light outside? That can’t be right! There are some more pictures on Flickr.

Saturday
Oct232010

Mad Game Development Gets Going

Destruction Golf Start

This was the scene at the start of the day. Quite a few folks have turned up since then.

Destruction Golf Start

Thanks Simon.

More pictures as we we go through the night.